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FIELD PLAY TUTORIAL:

ONLINE MODE:

MANAGER MODE:

PENNANT MODE:

UTILITY:

VITA / PSP VERSION:

REFERENCE:

UNIFORMS:

GREEN SPECIAL SKILLS

Note: these are a great tool for computer-controlled players to reflect real life player tendencies and personalities in the game. Computer Tendency/Passive Skills are not displayed during games since they do not directly affect human-controlled players batting and pitching.

BATTING SKILLS
green07 Popular: CPU will not pull Popular players out of game easily
green05 Summer Man: In season mode, condition will be good more easily in July to September
green14 Contact Swinger: CPU will mostly use Contact Swing
green15 Power Swinger: CPU will mostly use Power Swing
green25 Batter Eye: In Managing Mode, better at drawing walks
green03 Condition Stable: condition will be relatively stable in season
green08 Young Player: CPU will use this player when manager is looking to give young guys playing time
green10 Aggressive Use: CPU will use this player whenever possible
green13 Look for homerun: CPU will always go for a homerun
green06 Autumn Man: In season mode, condition will be good more easily in August to October
green18 Study Pitches: CPU will try to look for pitches to hit
green19 Reflex Hitting: CPU will hit whatever comes
green01 Condition Long Term Change: Condition in season will change and stay for a long period of time
green02 Condition Quick Change: Condition during season will rapidly change
green04 Opening Dash: Condition will be good at the beginning of the season
green09 Veteran Player: CPU will use this player when manager is looking for experience
green16 Aggressive Swing: CPU will swing aggressively
green17 Conservative Swing: CPU will swing conservatively
green20 Pull Hitter: CPU will tend to pull
green24 Drop Pitch Down: CPU will be weak against pitches that drop (ie Forkball)
green21 Opposite Field Hitter: CPU will tend to go opposite field
green22 Fastball Up: CPU will be better at hitting fastballs
green23edited Fastball Down: CPU will be better at hitting breaking balls
green11 Hitting Style = Team Player: CPU will more likely do situational things such as hitting to the right side to move up a runner
green12 Hitting Style = Self: CPU will hit according to his own will
BASERUNNING
green28 Aggressive Baserunning: CPU will be aggressive in going for extra bases
green29 Aggressive Stealing: CPU will be aggressively looking to steal
green30 Conservative Stealing: CPU will only steal in safer situations
green26 Head-sliding: player will head-slide to 1st base (affects human player also)
green27 Steal Head-sliding: player will head-slide when stealing (affects human player also)
DEFENSE  
green31 Aggressive Defense: CPU defender will be aggressive (make more risky plays)
green32 Conservative Defense: CPU defender will be more conservative
green34 Catcher = Fastball type: CPU catcher will call primarily fastballs
green35 Catcher = Breaking ball type: CPU catcher will call primarily breaking balls
green33 Catcher = Balance Type: CPU catcher will call for a mixture of pitches
PITCHING  
green38 Change Speed: CPU is adapt at changing speed often
green40 Best Pitch Style: CPU relies on mainly the pitcher's best pitch
green39 Fastball Style: CPU relies mainly on fastball
green36 Tempo Up: CPU throws quickly
green37 Tempo Down: CPU will take time between pitches
green41 Breaking Ball Style: CPU relies mainly on breaking balls