GREEN SPECIAL SKILLS
Note: these are a great tool for computer-controlled players to reflect real life player tendencies and personalities in the game. Computer Tendency/Passive Skills are not displayed during games since they do not directly affect human-controlled players batting and pitching.
BATTING SKILLS | |
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Popular: CPU will not pull Popular players out of game easily |
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Summer Man: In season mode, condition will be good more easily in July to September |
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Contact Swinger: CPU will mostly use Contact Swing |
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Power Swinger: CPU will mostly use Power Swing |
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Batter Eye: In Managing Mode, better at drawing walks |
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Condition Stable: condition will be relatively stable in season |
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Young Player: CPU will use this player when manager is looking to give young guys playing time |
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Aggressive Use: CPU will use this player whenever possible |
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Look for homerun: CPU will always go for a homerun |
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Autumn Man: In season mode, condition will be good more easily in August to October |
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Study Pitches: CPU will try to look for pitches to hit |
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Reflex Hitting: CPU will hit whatever comes |
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Condition Long Term Change: Condition in season will change and stay for a long period of time |
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Condition Quick Change: Condition during season will rapidly change |
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Opening Dash: Condition will be good at the beginning of the season |
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Veteran Player: CPU will use this player when manager is looking for experience |
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Aggressive Swing: CPU will swing aggressively |
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Conservative Swing: CPU will swing conservatively |
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Pull Hitter: CPU will tend to pull |
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Drop Pitch Down: CPU will be weak against pitches that drop (ie Forkball) |
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Opposite Field Hitter: CPU will tend to go opposite field |
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Fastball Up: CPU will be better at hitting fastballs |
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Fastball Down: CPU will be better at hitting breaking balls |
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Hitting Style = Team Player: CPU will more likely do situational things such as hitting to the right side to move up a runner |
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Hitting Style = Self: CPU will hit according to his own will |
BASERUNNING | |
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Aggressive Baserunning: CPU will be aggressive in going for extra bases |
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Aggressive Stealing: CPU will be aggressively looking to steal |
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Conservative Stealing: CPU will only steal in safer situations |
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Head-sliding: player will head-slide to 1st base (affects human player also) |
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Steal Head-sliding: player will head-slide when stealing (affects human player also) |
DEFENSE | |
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Aggressive Defense: CPU defender will be aggressive (make more risky plays) |
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Conservative Defense: CPU defender will be more conservative |
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Catcher = Fastball type: CPU catcher will call primarily fastballs |
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Catcher = Breaking ball type: CPU catcher will call primarily breaking balls |
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Catcher = Balance Type: CPU catcher will call for a mixture of pitches |
PITCHING | |
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Change Speed: CPU is adapt at changing speed often |
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Best Pitch Style: CPU relies on mainly the pitcher's best pitch |
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Fastball Style: CPU relies mainly on fastball |
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Tempo Up: CPU throws quickly |
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Tempo Down: CPU will take time between pitches |
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Breaking Ball Style: CPU relies mainly on breaking balls |