GREEN SPECIAL SKILLS
Note: these are a great tool for computer-controlled players to reflect real life player tendencies and personalities in the game. Computer Tendency/Passive Skills are not displayed during games since they do not directly affect human-controlled players batting and pitching.
BATTING SKILLS | |
Popular: CPU will not pull Popular players out of game easily |
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Summer Man: In season mode, condition will be good more easily in July to September |
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Contact Swinger: CPU will mostly use Contact Swing | |
Power Swinger: CPU will mostly use Power Swing | |
Batter Eye: In Managing Mode, better at drawing walks | |
Condition Stable: condition will be relatively stable in season | |
Young Player: CPU will use this player when manager is looking to give young guys playing time | |
Aggressive Use: CPU will use this player whenever possible | |
Look for homerun: CPU will always go for a homerun | |
Autumn Man: In season mode, condition will be good more easily in August to October |
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Study Pitches: CPU will try to look for pitches to hit | |
Reflex Hitting: CPU will hit whatever comes | |
Condition Long Term Change: Condition in season will change and stay for a long period of time | |
Condition Quick Change: Condition during season will rapidly change | |
Opening Dash: Condition will be good at the beginning of the season | |
Veteran Player: CPU will use this player when manager is looking for experience | |
Aggressive Swing: CPU will swing aggressively | |
Conservative Swing: CPU will swing conservatively | |
Pull Hitter: CPU will tend to pull | |
Drop Pitch Down: CPU will be weak against pitches that drop (ie Forkball) | |
Opposite Field Hitter: CPU will tend to go opposite field | |
Fastball Up: CPU will be better at hitting fastballs | |
Fastball Down: CPU will be better at hitting breaking balls | |
Hitting Style = Team Player: CPU will more likely do situational things such as hitting to the right side to move up a runner | |
Hitting Style = Self: CPU will hit according to his own will | |
BASERUNNING | |
Aggressive Baserunning: CPU will be aggressive in going for extra bases | |
Aggressive Stealing: CPU will be aggressively looking to steal | |
Conservative Stealing: CPU will only steal in safer situations | |
Head-sliding: player will head-slide to 1st base (affects human player also) | |
Steal Head-sliding: player will head-slide when stealing (affects human player also) | |
DEFENSE | |
Aggressive Defense: CPU defender will be aggressive (make more risky plays) | |
Conservative Defense: CPU defender will be more conservative | |
Catcher = Fastball type: CPU catcher will call primarily fastballs | |
Catcher = Breaking ball type: CPU catcher will call primarily breaking balls | |
Catcher = Balance Type: CPU catcher will call for a mixture of pitches | |
PITCHING | |
Change Speed: CPU is adapt at changing speed often | |
Best Pitch Style: CPU relies on mainly the pitcher's best pitch | |
Fastball Style: CPU relies mainly on fastball | |
Tempo Up: CPU throws quickly | |
Tempo Down: CPU will take time between pitches | |
Breaking Ball Style: CPU relies mainly on breaking balls |