PITCHERS SPECIAL SKILLS
PITCHERS: GOOD | ABBREVIATED | |
DNA | Big Stage: Performs better in playoffs / ¨big games.¨ | |
Spin: Fastball velocity will not decrease as much when it reaches home plate | ||
Winning Luck: The team's offense will receive a boost if this pitcher is pitching |
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Strong Presence: Decreases the opposing hitter's ability in the first inning of relief only during a close game (3 runs differential or less) |
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Escape Pitch: When you miss a release timing it will not easily become a meatball | ||
Release: Receive less downgrade in sharpness/stuff when you do not throw a best pitch |
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Strong Finisher: Receive a boost in sharpness, breaking ball levels, and control once you get to the 6th inning and another boost in the 8th inning (2 stacked boost in total) |
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Pick-off Up: Will not make bad pick off throws as easily |
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Fireball: more powerful version of Spin | ||
Pinch Up: Consume less stamina and receive boost in sharpness and breaking ball levels when runner is in scoring position |
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Quick Delivery Up: Increases the speed of delivery (from starting the motion to releasing the pitch.) Note: this makes it tougher for opponent to steal. |
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Stable Velocity: pitches will have consistent velocity | ||
Quick Reaction: Reacts quickly to batted ball | ||
VS LH Hitter Up: Consume less stamina and receive boost in velocity and control when facing a left-handed hitter |
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Stay Strong After Hits Up: won't easily lose composure after giving up consecutive hits | ||
VS Runner Up: Consume less stamina and receive boost in velocity and control in potential 2nd base steal situations (1st base is occupied and 2nd base is empty) |
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PITCHERS NEUTRAL: | ||
Wild: fastballs will be sharper but control will decrease | ||
Allocate Power: When nobody is on 2nd or 3rd, or when facing a weak hitter, pitcher will consume less stamina, and velocity and breaking ball levels will both decrease |
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1,2,3,4 | Poker Face: Pitcher will not show emotion if rattled. Also, pitchers with Poker Face are immune to hitter's Intimidation skill. |
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PITCHERS BAD: | ||
Walk: control will decrease when there are 3 balls | ||
Choker: When team is winning in the 5th inning (when starters are qualified for win) or 9th inning (save situation), pitcher will consume more stamina and suffer decrease in velocity and control |
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DNA | Short Temper: When rattled (flashing red stamina bar), velocity will stay high but control will suffer huge drop |
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UNK | Rattled: Pitcher may go into rattled state (flashing red stamina bar) after an error or a walk (random probability) |
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Close Game Pressure: During the last 4 innings, if it is a close game (2 runs differential or less), pitcher will suffer decrease in Sharpness and breaking ball levels, and have higher stamina consumption |
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Meatball: easily result in a big slow exclamation meatball when release timing is missed | ||
Responsibility: Pitcher's sharpness will drop if he comes in for relief and someone is on base from previous pitcher |
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Losing Luck: The team's offense will suffer a drop when this pitcher is pitching. |
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Stable Velocity Down: unstable fastball velocity | ||
VS Pinch Down: Consume more stamina and receive drop in sharpness and breaking ball levels when runner is in scoring position |
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Quick Delivery Down: Decreases the speed of delivery (from starting the motion to releasing the pitch.) Note: this increases probability of a steal. |
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VS LH Hitter Down: Consume more stamina and receive drop in velocity and control when facing a left-handed hitter |
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Shoot Spin: Fastball may have shoot spin and decrease in sharpness (chance of happening gradually increases as you have less and less stamina) |
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VS Runner Down: Consume more stamina and receive drop in velocity and control in potential 2nd base steal situations (1st base is occupied and 2nd base is empty) |
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Stay Strong After Hits Down: unable to stay calm after giving up a few hits in a row | ||
1/2/3 & "S" | Slow Starter: In the first 3 innings, velocity, breaking ball levels, and control will all drop. The drop in the 1st inning is the biggest | |
Quick Reaction Down: slow to react to batted ball |