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FIELD PLAY TUTORIAL:

ONLINE MODE:

MANAGER MODE:

PENNANT MODE:

UTILITY:

VITA / PSP VERSION:

REFERENCE:

UNIFORMS:

PITCHERS SPECIAL SKILLS

PITCHERS: GOOD ABBREVIATED  
pitcher01 DNA Big Stage: Performs better in playoffs / ¨big games.¨
pitcher03 Spin: Fastball velocity will not decrease as much when it reaches home plate
pitcher13 Winning Luck: The team's offense will receive a boost if this pitcher is pitching
pitcher16 Strong Presence: Decreases the opposing hitter's ability in the first inning of relief only during a close game (3 runs differential or less)
pitcher06 Escape Pitch: When you miss a release timing it will not easily become a meatball
pitcher05 Release: Receive less downgrade in sharpness/stuff when you do not throw a best pitch
pitcher12 Strong Finisher: Receive a boost in sharpness, breaking ball levels, and control once you get to the 6th inning and another boost in the 8th inning (2 stacked boost in total)
pitcher15 Pick-off Up: Will not make bad pick off throws as easily
pitcher04 Fireball: more powerful version of Spin
pitcher11 Pinch Up: Consume less stamina and receive boost in sharpness and breaking ball levels when runner is in scoring position
pitcher14 Quick Delivery Up: Increases the speed of delivery (from starting the motion to releasing the pitch.) Note: this makes it tougher for opponent to steal.
pitcher02 Stable Velocity: pitches will have consistent velocity
pitcher07 Quick Reaction: Reacts quickly to batted ball
pitcher08 VS LH Hitter Up: Consume less stamina and receive boost in velocity and control when facing a left-handed hitter
pitcher09   Stay Strong After Hits Up: won't easily lose composure after giving up consecutive hits
pitcher10 VS Runner Up: Consume less stamina and receive boost in velocity and control in potential 2nd base steal situations (1st base is occupied and 2nd base is empty)

PITCHERS NEUTRAL:
pitcher18 Wild: fastballs will be sharper but control will decrease
pitcher19 Allocate Power: When nobody is on 2nd or 3rd, or when facing a weak hitter, pitcher will consume less stamina, and velocity and breaking ball levels will both decrease
pitcher17 1,2,3,4 Poker Face: Pitcher will not show emotion if rattled. Also, pitchers with Poker Face are immune to hitter's Intimidation skill.
PITCHERS BAD:
pitcher28 Walk: control will decrease when there are 3 balls
pitcher29 Choker: When team is winning in the 5th inning (when starters are qualified for win) or 9th inning (save situation), pitcher will consume more stamina and suffer decrease in velocity and control
pitcher31 DNA Short Temper: When rattled (flashing red stamina bar), velocity will stay high but control will suffer huge drop
pitcher32 UNK Rattled: Pitcher may go into rattled state (flashing red stamina bar) after an error or a walk (random probability)
pitcher34 Close Game Pressure: During the last 4 innings, if it is a close game (2 runs differential or less), pitcher will suffer decrease in Sharpness and breaking ball levels, and have higher stamina consumption
pitcher33 Meatball: easily result in a big slow exclamation meatball when release timing is missed
pitcher35 Responsibility: Pitcher's sharpness will drop if he comes in for relief and someone is on base from previous pitcher
pitcher27 Losing Luck: The team's offense will suffer a drop when this pitcher is pitching.
pitcher20 Stable Velocity Down: unstable fastball velocity
pitcher23 VS Pinch Down: Consume more stamina and receive drop in sharpness and breaking ball levels when runner is in scoring position
pitcher24 Quick Delivery Down: Decreases the speed of delivery (from starting the motion to releasing the pitch.) Note: this increases probability of a steal.
pitcher22 VS LH Hitter Down: Consume more stamina and receive drop in velocity and control when facing a left-handed hitter
pitcher26 Shoot Spin: Fastball may have shoot spin and decrease in sharpness (chance of happening gradually increases as you have less and less stamina)
pitcher21 VS Runner Down: Consume more stamina and receive drop in velocity and control in potential 2nd base steal situations (1st base is occupied and 2nd base is empty)
pitcher25   Stay Strong After Hits Down: unable to stay calm after giving up a few hits in a row
pitcher30 1/2/3 & "S" Slow Starter: In the first 3 innings, velocity, breaking ball levels, and control will all drop. The drop in the 1st inning is the biggest
pitcher36 Quick Reaction Down: slow to react to batted ball