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FIELD PLAY TUTORIAL:

ONLINE MODE:

MANAGER MODE:

PENNANT MODE:

UTILITY:

VITA / PSP VERSION:

REFERENCE:

PLAYER CONDITION:

Here is the condition info which Muka translated direct from the 2010 official perfect guide. The 2013 guide won't be released until May or June, so for now use this as a guide until we can get an upate.

Note: Most of these numbers are not accurate for PYS 2011-2013 because Konami switched to a 1-99 attribute scale across the board in 2011. For example, in PYS 2010 batter power ratings ranged from 1-255, and according to the chart a "very good" condition would give a hitter +30 power bonus. Now it ranges from 1-99, so +30 is impossible. While we can calculate that a +30 on the 1-250 scale will be equal to about a +12 on a 1-99 scale, we don't know if Konami is using the exact same bonuses. 

The same problem applies to the contact rating. In 2010 batter contact ratings ranged from 1-20 so a bonus of +1 would equal 5%. The same bonus for 2011 & 2012 would only equal 1% because of the 1-99 scale. Just for reference here is how players were ranked in PYS 2010...

Stamina: 1-99
Contact: 1-20
Power: 1-255
Defensive ratings: 1-20

With this in mind, here is the translation of the chart. I will include % bonus as it applied to 2010 attributes...

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VERY GOOD CONDITION: 

Pitcher:

- Higher Stamina
- Control + 2 
- Two breaking balls will receive Break + 1 and Sharpness + 2. *
- Fastball reaches max velocity, aka the number displayed in the pitcher's profile.

Hitter - Contact + 1 (5%); Power + 30 (12%)

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GOOD CONDITION:

Pitcher:

- Higher Stamina
- Control + 1
- One breaking ball will receive Break + 1 and Sharpness + 1. *
- Fastball reaches 99% max velocity

Hitter - Contact + 0.5 (2.5%); Power + 15 (6%)

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NORMAL CONDITION:

Pitcher - Max fastball speed is at 98%

Hitter - No bonuses

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BAD CONDITION:

Pitcher:

- Less Stamina
- Control -1
- One breaking ball will receive Break - 1 and Sharpness - 1. *
- Fastball reaches 97% max velocity

Hitter - Contact - 0.5 (2.5%); Power - 15 (6%)

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VERY BAD CONDITION:

Pitcher:

- Lower Stamina
- Control - 2
- Two breaking balls will receive Break - 1 and Sharpness - 2. *
- Fastball reaches 96% max velocity

Hitter - Contact - 1 (5%); Power - 30 (12%)

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* The guide did not specify which pitches are given +/- bonuses to break & sharpness. This is something you will have to figure out during the game.